I’m Antonio Caggiano, a graphics-software engineer working on open-source graphics, GPU tooling, and interactive rendering. My interests range from Vulkan and graphics drivers to tracing, virtualization, and game engines.

This site is a notebook for technical writing and projects. For current work and the fuller public record, see GitHub and LinkedIn.

What I work on

  • Graphics APIs and drivers: Vulkan, OpenGL, Mesa, and virtual GPUs.
  • GPU capture, replay, profiling, and performance analysis.
  • Rendering and game-engine experiments.

Outside work, I enjoy music, science, arts, and literature.

Table of Contents