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Talks & events
Conference talks, recordings, slides, and related writing.
2026-04-23
Integrating Vulkan Ray Tracing into the Godot Engine
A walkthrough of the work behind bringing hardware ray tracing to Godot.
GodotCon Amsterdam 2026, Amsterdam, Netherlands
Video
Annotated transcript
2026-02-09
Integrating Vulkan Ray Tracing into the Godot Engine
A talk about bringing hardware ray tracing to the Godot engine.
Vulkanised 2026, San Diego, US
Video
2024-09-03
Computer Graphics: Follow the Light
An accessible introduction to how light works and how computers simulate it.
Paestum Tech Days, Archaeological Park of Paestum, Italy
Video
Annotated transcript
2024-05-14
QQVP: Qualcomm's SystemC and QEMU modelling solution
How QQVP combines QEMU and SystemC models into one virtual platform, so software can be developed for hardware that does not exist yet.
Linaro Connect Madrid 2024, Madrid, Spain
Video
Slides
Session page
2020-09-09
Graphics tracing with Perfetto
An introduction to gfx-pps, components for tracing and visualising GPU performance data with Perfetto.
X.Org Developers Conference 2020 (Online)
Video
Slides