multidimensional codemultidimensional code
GitHub Mastodon Bsky LinkedIn Blog feed
BlogPublicationsTalksProjects Light Dark
Entries tagged :: graphics
  • 2024-10-15

    VCL: a new open source VirtIO-GPU OpenCL driver leveraging hardware acceleration ↗

    An article about VCL, an open-source VirtIO-GPU OpenCL driver.
    Read original ⟶
  • 2023-12-07

    Generating 3D scenes from 2D images more efficiently: Mobile NeRF rendering using Vulkan on Adreno GPU ↗

    An article about rendering Mobile NeRF scenes with Vulkan on Adreno GPUs.
    Read original ⟶
  • 2021-11-26

    Venus on QEMU: Enabling the new virtual Vukan driver ↗

    An article about enabling the Venus virtual Vulkan driver on QEMU.
    Read original ⟶
  • 2021-04-22

    Profiling virtualized GPU acceleration with Perfetto ↗

    An article about profiling virtualized GPU acceleration with Perfetto.
    Read original ⟶
  • 2020-12-17

    Rust+Wasm+WebGL: Create interesting interactive 3D content for the web

    Read more ⟶
  • 2020-09-09

    Graphics tracing with Perfetto

    An introduction to gfx-pps, components for tracing and visualising GPU performance data with Perfetto.
    Read more ⟶
  • 2020-08-21

    Panfrost performance counters with Perfetto ↗

    An article about Panfrost performance counters and Perfetto.
    Read original ⟶
  • 2019-10-30

    Vulkan Samples: Subpasses ↗

    Read original ⟶
  • 2019-10-29

    Vulkan Samples: Appropriate use of render pass attachments ↗

    Read original ⟶
2026 © Antonio Caggiano
  • Tags
  • Colophon
  • CV
  • Links
  • About