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Entries tagged :: talks
  • 2026-05-30

    Integrating Vulkan Ray Tracing in Godot

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  • 2026-04-23

    Integrating Vulkan Ray Tracing into the Godot Engine

    A walkthrough of the work behind bringing hardware ray tracing to Godot.
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  • 2026-02-09

    Integrating Vulkan Ray Tracing into the Godot Engine

    A talk about bringing hardware ray tracing to the Godot engine.
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  • 2024-09-03

    Computer Graphics: Follow The Light

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  • 2024-09-03

    Computer Graphics: Follow the Light

    An accessible introduction to how light works and how computers simulate it.
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  • 2024-05-14

    QQVP: Qualcomm's SystemC and QEMU modelling solution

    How QQVP combines QEMU and SystemC models into one virtual platform, so software can be developed for hardware that does not exist yet.
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  • 2020-09-09

    Graphics tracing with Perfetto

    An introduction to gfx-pps, components for tracing and visualising GPU performance data with Perfetto.
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2026 © Antonio Caggiano
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