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Entries tagged :: talks
2026-05-30
Integrating Vulkan Ray Tracing in Godot
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2026-04-23
Integrating Vulkan Ray Tracing into the Godot Engine
A walkthrough of the work behind bringing hardware ray tracing to Godot.
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2026-02-09
Integrating Vulkan Ray Tracing into the Godot Engine
A talk about bringing hardware ray tracing to the Godot engine.
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2024-09-03
Computer Graphics: Follow The Light
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2024-09-03
Computer Graphics: Follow the Light
An accessible introduction to how light works and how computers simulate it.
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2024-05-14
QQVP: Qualcomm's SystemC and QEMU modelling solution
How QQVP combines QEMU and SystemC models into one virtual platform, so software can be developed for hardware that does not exist yet.
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2020-09-09
Graphics tracing with Perfetto
An introduction to gfx-pps, components for tracing and visualising GPU performance data with Perfetto.
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